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Substance Painter PBR textures convert to Corona renderer materials
Substance Painter PBR textures convert to Corona renderer materials

PBR BaseColor/Metallic to Vray (3.2) / Corona / Redshift / Arnold converter  — polycount
PBR BaseColor/Metallic to Vray (3.2) / Corona / Redshift / Arnold converter — polycount

Verge3D for 3ds Max: glTF Materials (glTF 2.0-compliant PBR) - Soft8Soft
Verge3D for 3ds Max: glTF Materials (glTF 2.0-compliant PBR) - Soft8Soft

How-to: use PBR Materials in VRay Next For 3D Max — Blog - Textures.com
How-to: use PBR Materials in VRay Next For 3D Max — Blog - Textures.com

Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs
Set up PBR materials in 3ds Max - Azure Remote Rendering | Microsoft Docs

Vray Next - PBR Materials - Reflection Value? - V-Ray - CGarchitect Forums
Vray Next - PBR Materials - Reflection Value? - V-Ray - CGarchitect Forums

Exporting from 3ds max (normal map not working) - Content creation (3dsMax,  Maya, Blender, glTF) - Babylon.js
Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js

Roughness | 3ds Max 2019 | Autodesk Knowledge Network
Roughness | 3ds Max 2019 | Autodesk Knowledge Network

Substance Painter to Vray and TEXTURE VALUES???
Substance Painter to Vray and TEXTURE VALUES???

Applying a Bump Map 3ds Max – Cad cam Engineering WorldWide
Applying a Bump Map 3ds Max – Cad cam Engineering WorldWide

Roughness maps
Roughness maps

Verge3D for 3ds Max: Material System Overview - Soft8Soft
Verge3D for 3ds Max: Material System Overview - Soft8Soft

SD Settings to use for Metallic/Roughness And Specular/Glossy 4 Redshift/Max
SD Settings to use for Metallic/Roughness And Specular/Glossy 4 Redshift/Max

Roughness maps
Roughness maps

Arnold material preview changes to black in Material Editor in 3ds Max | 3ds  Max 2020 | Autodesk Knowledge Network
Arnold material preview changes to black in Material Editor in 3ds Max | 3ds Max 2020 | Autodesk Knowledge Network

How-to: use PBR Materials in VRay Next For 3D Max — Blog - Textures.com
How-to: use PBR Materials in VRay Next For 3D Max — Blog - Textures.com

Exporting from 3ds max (normal map not working) - Content creation (3dsMax,  Maya, Blender, glTF) - Babylon.js
Exporting from 3ds max (normal map not working) - Content creation (3dsMax, Maya, Blender, glTF) - Babylon.js

From Substance Painter to 3DS Max - Autodesk
From Substance Painter to 3DS Max - Autodesk

How to Use our Bitmap Materials in 3DS Max - GameTextures.com Knowledge Base
How to Use our Bitmap Materials in 3DS Max - GameTextures.com Knowledge Base

Physical Material: Roughness map glossiness control? - Autodesk
Physical Material: Roughness map glossiness control? - Autodesk

Normal Map Looks Tiled - Autodesk Community - Mudbox
Normal Map Looks Tiled - Autodesk Community - Mudbox

Answered: How to plug in the maps in 3ds Max Vray ? — polycount
Answered: How to plug in the maps in 3ds Max Vray ? — polycount

Solved: Questions concerning the Physical Material - Autodesk Community - 3ds  Max
Solved: Questions concerning the Physical Material - Autodesk Community - 3ds Max

Solved: How to combine maps - bump and normal map, 2 displacement maps? -  Autodesk Community - 3ds Max
Solved: How to combine maps - bump and normal map, 2 displacement maps? - Autodesk Community - 3ds Max