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Comunidade Steam :: Guia :: Dying Light: Graphics & Performance Guide
Comunidade Steam :: Guia :: Dying Light: Graphics & Performance Guide

Nvidia PCSS : c'est quoi ? Avantages, performances et compatibilité
Nvidia PCSS : c'est quoi ? Avantages, performances et compatibilité

Tom Clancy's The Division PC Performance Review | Nvidia PCSS and HFTS  performance | GPU & Displays | OC3D Review
Tom Clancy's The Division PC Performance Review | Nvidia PCSS and HFTS performance | GPU & Displays | OC3D Review

Rounding up GTA V on the PC: How do AMD, Intel, and Nvidia perform? -  ExtremeTech
Rounding up GTA V on the PC: How do AMD, Intel, and Nvidia perform? - ExtremeTech

NVidia PCSS Vs AMD CHS GTA V | Page 4 | Overclockers UK Forums
NVidia PCSS Vs AMD CHS GTA V | Page 4 | Overclockers UK Forums

GeForce.com Watch Dogs 2 Shadows Interactive Comparison: NVIDIA PCSS vs.  Low - Example #005
GeForce.com Watch Dogs 2 Shadows Interactive Comparison: NVIDIA PCSS vs. Low - Example #005

GTA 5 joined AMD Gaming Evolved.
GTA 5 joined AMD Gaming Evolved.

GeForce.com Watch Dogs 2 Shadows Interactive Comparison: NVIDIA HFTS vs. NVIDIA  PCSS - Example #001
GeForce.com Watch Dogs 2 Shadows Interactive Comparison: NVIDIA HFTS vs. NVIDIA PCSS - Example #001

PSA: The Nvidia PCSS shadows option is extremely terrible - video proof :  r/GTAV
PSA: The Nvidia PCSS shadows option is extremely terrible - video proof : r/GTAV

GeForce.com Dying Light Percentage Closer Soft Shadows (PCSS) Interactive  Comparison: On vs. Off - Example #002
GeForce.com Dying Light Percentage Closer Soft Shadows (PCSS) Interactive Comparison: On vs. Off - Example #002

RX 480 8gb | The Division | DX11 vs DX12 (OFF nvidia PCSS, HBAO+) - YouTube
RX 480 8gb | The Division | DX11 vs DX12 (OFF nvidia PCSS, HBAO+) - YouTube

NVIDIA Hybrid Frustum Traced Shadows Raise The Bar For Real-Time Shadowing.  See Them In Action In Tom Clancy's The Division | GeForce News | NVIDIA
NVIDIA Hybrid Frustum Traced Shadows Raise The Bar For Real-Time Shadowing. See Them In Action In Tom Clancy's The Division | GeForce News | NVIDIA

NVIDIA on Twitter: "See how NVIDIA PCSS #gamedev tech helps @RockstarGames  create realistic shadows in #GTAVPC http://t.co/MsOSFeeiS3  http://t.co/JXB2fZtoDp" / Twitter
NVIDIA on Twitter: "See how NVIDIA PCSS #gamedev tech helps @RockstarGames create realistic shadows in #GTAVPC http://t.co/MsOSFeeiS3 http://t.co/JXB2fZtoDp" / Twitter

GTA V PC Graphics Settings Detailed - Supports NVIDIA TXAA, NVIDIA PCSS and  AMD CHS
GTA V PC Graphics Settings Detailed - Supports NVIDIA TXAA, NVIDIA PCSS and AMD CHS

GitHub - TheMasonX/UnityPCSS: Nvidia's PCSS soft shadow algorithm  implemented in Unity
GitHub - TheMasonX/UnityPCSS: Nvidia's PCSS soft shadow algorithm implemented in Unity

PSA: The Nvidia PCSS shadows option is extremely terrible - video proof :  r/GTAV
PSA: The Nvidia PCSS shadows option is extremely terrible - video proof : r/GTAV

GeForce.com Watch Dogs 2 Shadows Interactive Comparison: NVIDIA PCSS vs.  Ultra - Example #004
GeForce.com Watch Dogs 2 Shadows Interactive Comparison: NVIDIA PCSS vs. Ultra - Example #004

NVIDIA Hybrid Frustum Traced Shadows Raise The Bar For Real-Time Shadowing.  See Them In Action In Tom Clancy's The Division | GeForce News | NVIDIA
NVIDIA Hybrid Frustum Traced Shadows Raise The Bar For Real-Time Shadowing. See Them In Action In Tom Clancy's The Division | GeForce News | NVIDIA

Never payed attention to it before, but this Nvidia PCSS setting looks  really good in real life : r/pcmasterrace
Never payed attention to it before, but this Nvidia PCSS setting looks really good in real life : r/pcmasterrace

Nvidia PCSS : c'est quoi ? Avantages, performances et compatibilité
Nvidia PCSS : c'est quoi ? Avantages, performances et compatibilité

Dying Light Introduces Nvidia PCSS Shadows | OC3D News
Dying Light Introduces Nvidia PCSS Shadows | OC3D News

Nvidia PCSS Added To 'Dying Light: The Following' | Tom's Hardware
Nvidia PCSS Added To 'Dying Light: The Following' | Tom's Hardware

Tom Clancy's The Division Shadows Comparison (NVIDIA PCSS & HFTS) - YouTube
Tom Clancy's The Division Shadows Comparison (NVIDIA PCSS & HFTS) - YouTube

Nvidia's PCSS Soft Shadows in Unity - WIP Implementation (Will Release Soon  as Open Source on GitHub) : r/Unity3D
Nvidia's PCSS Soft Shadows in Unity - WIP Implementation (Will Release Soon as Open Source on GitHub) : r/Unity3D

PSA: The Nvidia PCSS shadows option is extremely terrible - video proof :  r/GTAV
PSA: The Nvidia PCSS shadows option is extremely terrible - video proof : r/GTAV